Through my academic journey, I’ve explored various creative disciplines alongside VR and game design, including physical computing, 2D animation, 3D modeling, graphic design, and 2D character design. These experiences have given me a broader perspective, which is essential for crafting games.
Physical Computing & Wearable Technology
The U Connect Glove
Tis is an interactive wearable designed to celebrate the iconic "U" hand gesture of the University of Miami. It features capacitive touch sensors embedded in EVA foam, allowing users to form connections through simple hand motions.
EMO Glove
Sunlight Detecting Flowerpot
This Sunlight Detection Flowerpot Platform automatically adjusts its position when users are uncertain about the most suitable spot on their windowsill for optimal plant growth.
Responsive Scooter Safety Shirt
This wearable explores how everyday gestures can become a form of emotional expression through technology.
This is a Scooter Safety Shirt that automatically activates turn signals based on the tilt direction.
3D Modeling & Texturing
The Chest in the Corner
A small 3D environment built around a forgotten treasure chest hidden in the ruins of an abandoned castle.
Secondary assets, a candlestick and an old rusty key, support the story of a sealed mystery.
2D Character Design
Mister Luo – The Acupuncturist
Through this course, I built foundational 2D character design skills using Procreate, learning to construct characters from basic shapes, apply color, create shadows with Multiply and Add layers, and manage layer relationships.
One of my projects features Mister Luo, a quiet barber with healing hands and a haunted past. Set in a decaying old district marked for demolition, he and five neighbors share stories woven through ritual, bringing both character and environment to life through visual storytelling.
2D Animation
The Future of Delivery
A short motion graphic set in a near-future city where drones replace traditional couriers to ease traffic congestion. It visualizes an automated delivery system, showing how drones transport food and daily necessities.
Magazine Design
Virtual Reality World Tech
Beyond game design, I also study Graphic Design, creating magazines, brochures, trifolds, infographics, posters, and billboards. These projects have strengthened my aesthetic sense, typography skills, and sensitivity to layout, color, and visual hierarchy.