SCROLL DOWN TO SEE MY GAME PROJECTS & VIDEOS!

Portfolio.pdf

Hello there!

I’m Lejie Lin, a student majoring in Interactive Media and Game Design. I'm passionate about exploring how interactive devices from Unity, VR, alternative controls to board games combine with mechanics to create immersive experiences.

Drawing inspiration from both daily life and abstract ideas, I make games that resonate with players and challenge traditional boundaries. In team settings, I bring attention to detail with the sense of empathy, and using my interdisciplinary background to spark creativity.

Equipped with hands-on skills, I’ll keep creating playful and thought-provoking games in the game design community.

Let’s step into my rabbit hole where the real and the virtual begin to blur!

MAIN PROJECTS

Door of the Mind (2D Platformer)

Game Designer / Programmer / Level Designer

Door of Mind is a 2D puzzle platformer. Players assume the role of a burned-out office worker who visits a hospital that mirrors his mind. Each level turns inner struggles into spatial puzzles solved through world-switching, gravity, and mirror doors. The player’s goal is to navigate through doors, activate buttons, and collect keys to uncover buried memories that bring the character closer to inner healing.

SHOW MORE

Rush to Nuggetain (Board Game)

Game Designer / Narrative Designer / Physical Prototyping

"Rush To Nuggetain" is an experimental board game set around a mysterious central mine in the Wild West. Each player becomes a prospector venturing into the heart of the mountain. Using interactive devices, players navigate a hexagonal world to uncover new terrain, compete for gold, and shape their characters’ destinies. The first to collect ten gold or fulfill their unique destiny condition wins.

SHOW MORE

Duck Crossing (2D Alternative Controls)

Game Designer / Programmer / Level Designer

Duckcrossing is an alt-control game created with GameSalad in a four week team project. Players use wearable controllers to mimic a duck’s waddling and wing flapping, physically guiding the duck through its journey from hatchling to parent.

SHOW MORE

GPA RUN (2D Platformer)

Game Designer / Programmer / Level Designer

GPA RUN is a 2D platformer about academic pressure. Run from the Deadline, balancing stress and GPA by crushing homework and exam monsters. Each run begins with a randomly generated character, whose traits shape the journey ahead. Pick up or let go of your Dream Item to decide what to sacrifice. Each choice shapes your path and how your story ends.

When the Storm Comes (VR Survival Game)

Game Designer / Programmer / Level Designer

When the Storm Comes is a VR survival experience. It places the player inside a suburban home as a hurricane approaches. Players must secure windows, gather essential supplies, repair structural damage, and make quick decisions as the storm escalates. Using VR’s strong sense of presence, the game aims to raise awareness of nature’s power.

SHOW MORE
SHOW MORE

Game Jam

Besides my main projects, I completed several small class assignments and participated in a game jam. These mark milestones in my growth, and I’ll continue adding more as I progress.

Microbe Mayhem

SUMMARY:

In this Tiny Creature-themed game, players control a bacteriophage cluster in a top-down 2D world of bacteria and immune threats. The cluster loses individuals over time, and game over occurs at zero. To survive, players infect bacteria to restore numbers.

WHAT I DID:

I handled game design, documentation, and core mechanics, and designed the UI/UX in Figma for layouts and player interactions.

Download Link

Game Demo (Class Project)